97爱亚洲综合成人,丰满少妇被猛烈进av毛片,欧美精品18videos性欧美,欧美成年视频在线观看,国产97成人亚洲综合在线观看

當前位置:首頁 > 游戲資訊 > 游戲攻略 >正文

《魔法門之英雄無敵7》1.3補丁更新內(nèi)容

2015-10-29 16:27:06互聯(lián)網(wǎng)小鮮肉

魔法門英雄無敵7:風(fēng)之戰(zhàn)爭
類型:即時戰(zhàn)略
時間:2017-06-13 17:55:35
標簽:

《魔法門之英雄無敵7》更新至1.3版,那么修改了那些內(nèi)容呢?下面為大家?guī)硗婕摇癶wposter”分享的《魔法門之英雄無敵7》1.3補丁更新內(nèi)容介紹,一起來看看吧。

一般 - General

[Fixed] Minimap quest marker sometimes not disappearing after solving a quest

修正有時候完成了任務(wù)小地圖上的任務(wù)標記沒有消失的問題;

[Improved] Performance on combat map by optimizing GUI and adventure map processes

優(yōu)化GUI以改進戰(zhàn)斗地圖上的表現(xiàn),改善冒險地圖進程;

[Improved] Icon and stack size of Shadow Image and Summon Spells creatures are now displayed correctly

陰影鏡像和召喚生物的圖標以及數(shù)量現(xiàn)在可以正確的顯示了;

[Improved] Memory usage by not loading unneccessary town screen textures and various icons

不必要的城鎮(zhèn)界面圖片材質(zhì)和圖標導(dǎo)致的內(nèi)存問題;

[Improved] Updated hints during loading screens to fit with current functionalities

更新載入界面的提示的文字信息到現(xiàn)在的版本的正確描述;

多人游戲 - Multiplayer

[Fixed] Several issues where the game goes out of sync during AIs turn

修正一些AI回合時的同步問題;

[Fixed] A crash for multiplayer when flee was used in combat

修正一個多人游戲時戰(zhàn)斗中逃跑導(dǎo)致的游戲崩潰問題;

[Fixed] Game getting stuck in sim turns when attacking an army without units

修正一個同步回合時攻擊沒有部隊的英雄導(dǎo)致的游戲卡死問題;

平衡 - Balancing

[Improved] Increased celestial resurrection ability effect 50 ->250

昊天使的復(fù)活數(shù)量從50提高到250點;

[Improved] Increased base neutral growth rate 20% -> 30%

野兵基礎(chǔ)增長從20%提高至30%;

[Improved] Sylvan Ranger class now has Grandmaster Destiny

游俠現(xiàn)在可以學(xué)習(xí)終極天命;

關(guān)卡設(shè)計 - Level Design

學(xué)院2,Academy 2

[Improved] Lyla will now be selected when she teleports on the last platform in the Spirit World

現(xiàn)在當萊拉穿越靈界最后一個平臺之后會被指定;

[Fixed] An issue that enabled the player after loading a savegame to walk through the rock into the other area and bug the flow of the Quest

讀取存檔之后,玩家可以穿越擋路的巖石,從而導(dǎo)致任務(wù)無法繼續(xù);

學(xué)院3,Academy 3

[Fixed] An issue after save/load in Academy map 3, where the camera was pointing to the wrong place after defeating the Possessed Titan.

存讀檔之后,玩家擊敗泰坦以后鏡頭會指向錯誤的地方;

[Fixed] An issue in Academy map 3 with one army having a value of 0xp.

地圖上有一支部隊的經(jīng)驗值為0;

[Fixed] A problem where the enemies could not attack the town if the player was standing in front of the town

玩家在城門前時,敵人無法攻城;

學(xué)院3,Academy 4

[Improved] Removed the item Malathua`s Cleaver at the beginning of the map since the player has no use for it.

地圖開始時,從玩家手中移除瑪剌剎的砍刀;

[Improved] Changed the end map logic cause it was triggering the same event twice and could cause potential issues.

對地圖結(jié)束時的邏輯進行修改,以避免連續(xù)觸發(fā)兩次事件從而導(dǎo)致潛在的問題;

[Fixed] Modified the last cutscene so any hero, not only Fahada, can trigger it. This could cause blockers.

調(diào)整最終幕的劇情,使法哈達之外的英雄也可以觸發(fā)這段劇情;

[Fixed] A blocker where the map was only considered as won if Qasim was defeated by Fahada. So if the player defeated him with a hired hero, the map couldn`t be completed.

只有法哈達擊敗卡西姆才能夠觸發(fā)地圖勝利;如果是副英雄擊敗敵人,則無法完成地圖;

圣堂2,Haven 2

[Fixed] A general issue was fixed that enabled the player after loading a savegame to pass the garrison before fulfilling the "Take all trooPS from Ymoril"-and therefore bug the Questflow

讀盤之后,玩家可以不完成任務(wù)就穿過關(guān)卡;

[Fixed] The Armies in front of the Forts are now garrisoned in the Fort

要塞前的軍隊現(xiàn)在正常的出現(xiàn)在要塞中;

[Fixed] An area that was showing open on the minimap during the first Dialog is now closed

第一段對話中有一個區(qū)域在小地圖中顯示是開放的,現(xiàn)在改為封閉的;

[Improved] Defenders of Hammerfall and House Materia will now end their turns faster

落錘鎮(zhèn)守護者與構(gòu)質(zhì)學(xué)派的ai現(xiàn)在會更快地結(jié)束回合;

圣堂4,Haven 4

[Fixed] An issue with object manipulators in Haven map 4. In this map, on the Shantiri hill, where they looked like Banners and had the wrong Loca.

杉提瑞山脈上的所有者旗幟不對;

[Fixed] A problem with one of the shipyards not being able to spawn a ship.

有一個船塢沒法造船;

亡靈4,Necropolis 4

[Improved] Blocked the path that enabled the player to pass behind the "Watchers of Yagult" before the storypoint, for those who entered the area, there is also now a one-way teleporter that will bring you back if you are "trapped" in your savegame after the patch

在劇情開始之前,阻止玩家進入Watchers of Yagult,如果玩家載入存盤后已經(jīng)被困在此區(qū)域內(nèi),現(xiàn)在放置了一個單項傳送門可以讓玩家的英雄傳送出去;

據(jù)點1,Stronghold 1

[Fixed] Defeating Ajit in players turn and respawn of Ajit will no longer lead to a skipped turn.

玩家擊敗阿吉特之后,再次招募阿吉特不會導(dǎo)致跳過回合;

[Improved] Weak of Storm got disabled to ensure player can win the last fight.

去掉了風(fēng)暴之周,以確保玩家可以贏得最后一戰(zhàn);

[Improved] Statue will now change it`s tooltip at the correct time (after the Dialog with Reem appears)

屬性會在正確的時間自動修正;

[Fixed] A wrong soundfile was removed on both cutscenes (Waterfall and Falling Statue)

刪除兩個過場中的錯誤音效;

[Fixed] Amari has no creatures anymore

阿瑪里不再帶著部隊;

[Fixed] A correct combat map was added to one of the bridges (where it was missing)

加入了一個橋梁戰(zhàn)斗地圖;

[Fixed] An issue where Ajit would not attack the player

修正了阿吉特不會進攻玩家的問題;

[Fixed] A general issue was fixed that enabled player to access by the waterfall blocked area after loading a savegame

修正了讀盤后玩家沒法進入瀑布后區(qū)域的問題;

據(jù)點3,Stronghold 3

[Fixed] Hall of Heroes will now only provide 5 additional heroes to ensure that the player will not have more than 8 heroes when Imani comes back

英雄大廳現(xiàn)在只提供5個英雄,以確保伊瑪尼回歸后,玩家不會有多于8個英雄;

[Fixed] The Dwelling in the east will now have proper visuals and naming and will also only provide one champion unit as designed

東邊的巢穴現(xiàn)在會有正確的外觀、名字,并且只提供特定的冠軍單位;

[Improved] One Dragon Flame Tongue was replaced with a Dragon Fang Necklace

把龍炎火舌替換成龍牙項鏈;

[Fixed] The Sandstorm-(De-)Buff will now correctly apply to the attackers after Imani came back (fixed also for existing savegames)

沙塵暴效果現(xiàn)在會在伊瑪尼回歸后正確地作用于進攻者;(對現(xiàn)有存檔中的問題也進行了修正)

[Improved] The Scout will now be revealed if he happens to enter the FoW again after discovering him

探子在被發(fā)現(xiàn)之后,如果再次進入戰(zhàn)場迷霧中,會自動揭示其位置;

[Fixed] A general issue was fixed that enabled player and AI to access Ninakula after loading a savegame

讀盤之后,玩家和AI可以進入Ninakula;

森林2,Sylvan 2

[Fixed] Two floating Objects were placed properly

兩個海上物品目前放置在正確的位置上;

[Improved] Disabled Week of Storm to ensure balance in the first fight

取消風(fēng)暴之周,以確保第一次戰(zhàn)斗的平衡;

森林2,Sylvan 3

[Improved] Cinematic showing Shadris and Sorleth triggered during "Between Shadris and Sorleth" quest is now skipable

Between Shadris and Sorleth任務(wù)過場現(xiàn)在可以跳過;

地牢2,Dungeon 2

[Improved] One of the underground entrances is now more visible as it was quite hidden before

其中一個地下城入口現(xiàn)在變得更顯眼了;

[Improved] Gossipmonger quest cinamatic tweaked to work properly

Gossipmonger任務(wù)的鏡頭現(xiàn)在正常運作;

終章1,F(xiàn)inal 1

[Improved] There is now minimap tracking for the "Peace Offering" quest

小地圖現(xiàn)在標記出Peace Offering任務(wù)的位置;

[Fixed] If you end the "Heart and Soul" quest using Nolwenn, Nolwenn was still the selected hero even though she changed the faction

如果玩家使用諾爾溫完成Heart and Soul后,會在諾爾溫轉(zhuǎn)換陣營后繼續(xù)選擇該英雄;

[Fixed] The player is now able to complete the AM_Final_Map1 if he casts Instant Recall after solving the "Heart and Soul" quest

現(xiàn)在,如果玩家在完成Heart and Soul任務(wù)后選擇回城,可以正常的完成該任務(wù);

終章1,F(xiàn)inal 2

[Fixed] An issue in the second map of Ivan`s campaign, whereby a wrong dialogue was playing when completing a quest with Andras of Raven.

Andras of Raven任務(wù)完成后,有一句對白錯誤;

伊詩塔的承諾,Yeshtar`s Promise

[Fixed] Two clipping issues where fixed (Camera could go beneath the terrain; Artifact Chest was below the terrain)

修正兩個視角問題;(鏡頭穿過地下,寶箱穿過地下)

[Fixed] A wrong soundfile was removed

移除一個錯誤音效;

[Fixed] The arena will now also give 10 Defense

競技場現(xiàn)在額外增加10防御;

[Improved] If you already fullfilled the Main Quest (captured the town), you can now load your savegame to finish the map (in the previous patch you still needed to end your turn once to take effect)

如果玩家已經(jīng)完成主任務(wù),那么可以在讀盤后完成地圖;(之前版本中,讀盤后還需要過一回合才能完成地圖)

[Fixed] A general issue was fixed that enabled player to access the closed "choosing areas" after loading a savegame

玩家在讀盤后,可以關(guān)閉“選擇區(qū)域”選項;

索梅爾和伊弗里特的故事,The Story of Solmyr and the Efreet

[Fixed] The Dragon Nexus is now reachable

龍脈現(xiàn)在可以到達;

冰魔,Ice Demons

_ueditor_page_break_tag_

[Fixed] Hero passes no longer through a bridge

英雄現(xiàn)在不能穿過橋梁;

木材戰(zhàn)爭,The Timber War

[Fixed] Player no longer loses map if he only loses the city of Tyloth

玩家丟掉Tyloth城后不再導(dǎo)致游戲失敗;

[Fixed] Hole in landscape fixed

修正一個地形漏洞;

[Improved] Landscape increased so that the player can`t see the borders of the level in the fog of war

增加地形高度,以防止玩家看出戰(zhàn)爭迷霧外的場景;

[Fixed] The user received the same message twice if he gets close to both bridges on the map

玩家靠近橋后,會連續(xù)兩次出現(xiàn)同一段消息;

[Improved] Map trigger was moved to the other side of the bridge

地圖觸發(fā)器挪到橋的另一邊;

遭遇戰(zhàn) - Skirmish

[Fixed] Several gameplay and visual issues have been adressed for the Savage Sea map.

修正荒夷海地圖部分游戲效果和視覺效果;

[Fixed] An issue in Ruins of Discord were the folliage was entering inside some buildings

修正紛爭廢墟地圖有些植物穿過了建筑的問題;

[Improved] A new feature on Dried Lands were the expansion towns will never be the same faction as the your initial town to prevent unfairness in MP games.

干枯之地地圖新特性,地圖早的其它中立城絕對不會和你初始主城的種類相同,以避免多人地圖出現(xiàn)不平衡;

[Improved] Some water areas were polished on dungeons and minions

對地下城與仆從地圖的一些水域進行改進;

[Improved] Camera behaviour tweaks on dungeons and minions

調(diào)整地下城與仆從地圖的視角活動方式;

編輯器 - Editor

[Improved] Random Towns/Creatures/Forts/Dwellings now have a new feature to be a different faction from a town.

隨機城鎮(zhèn)/兵種/要塞/兵種產(chǎn)地現(xiàn)在可以設(shè)置為和指定城不同種族;

Random Artifacts:Added item set and tier options

隨機寶物:添加套裝和和等級選項;

[Improved] Script Editor - 腳本編輯器

Added instigating army support to actions "Attack Army", "Rotate Army", "Interact with [Improved] Building", "Move to Army", "Move to Building" and "Move to Tile".

對“攻擊部隊”,“旋轉(zhuǎn)部隊”,“接觸建筑”,“移動到部隊”,“移動到建筑”和“移動到格子”動作添加使軍隊開始XXX支持Added "Timer" trigger, condition, and action

添加計時器觸發(fā)器,條件和動作;

Added new actions "Add random Hero Artifact", "Add Skill to Hero", "Learn Spell for [Improved] Hero" and "Add/Remove/Set Hero EXP"

添加新動作,“給英雄添加隨機寶物”,“給英雄添加技能”,“給英雄學(xué)習(xí)魔法”和“增加/減少/設(shè)置英雄經(jīng)驗值”;

Added pickup sound and floating text for actions that give items to heroes

英雄添加寶物時增加拾取音效和浮動文本提示;

Added "Collected specific army" trigger

添加“收集特定部隊”觸發(fā)器;

[Fixed] Campaign Editor - 戰(zhàn)役編輯器

Fixed "Map could not be found" issue

修正“無法找到地圖”問題;

Fixed crash when saving a campaign after having switched maps in the editor

修正一個在換了地圖后保存戰(zhàn)役導(dǎo)致的游戲崩潰問題;

[Improved] Kismet:Split H7Actions, H7Conditions and H7Trigger into multiple categories to reduce the list sizes

分拆“動作”“條件”“觸發(fā)器”至不同的分類,以縮短列表;

[Fixed] Custom Campaigns:Fixed hero transfer from one map to the next, which was broken when the hero`s properties were changed before

自定義戰(zhàn)役:修正英雄信息傳遞到下一地圖時因為之前修改過英雄屬性導(dǎo)致的問題;

[Fixed] Minimap disappearing on performing Ctrl Middle Mouse

修正Ctrl 鼠標滾輪導(dǎo)致的小地圖消失;

[Improved] Removed erasing functionality of the terrain painting tool since Unreal Engine 3 only supports it when a texture is not at full density, which limits its usefulness.

移除消除地形涂抹工具;

[Improved] Flotsam contains the correct resources (Gold and Wood)

海上漂浮物現(xiàn)在獲取正確的資源(金幣和木材);

游戲機制 - Gameplay Mechanics

[Fixed] Pixies and Sprites applying debuffs twice.

修正花精和花妖會被負面狀態(tài)疊加兩次的問題;

[Fixed][Skills/Abilities] Bought spell scrolls are not reset after selecting fight again

購買來的魔法卷軸在選擇再次戰(zhàn)斗時沒有重置的問題;

[Fixed] Random skilling: 2 abilities should not be from the same skill

隨機技能:隨機出來的2個子技能不會是同一個技能系下的;

[Fixed] [Skills/Abilities] The Justicar unit will skip its turn if it uses the Opportunity Retaliation before its turn in the round

修正如果誅罪官在行動之前就用過借機反擊會導(dǎo)致的自身回合被自動略過的問題;

[Fixed] The user`s units can appear in a manual combat even if they cannot be controlled in certain conditions

修正一個本應(yīng)無法控制的單位出現(xiàn)在手動戰(zhàn)斗中的問題;

[Fixed] The Morale and Luck Icon are triggered after the turn of the Sun Deer

修正日鹿結(jié)束回合后觸發(fā)的士氣與幸運圖標;

[Fixed] [Combat] Centaurs use maneuver while week of storms

修正風(fēng)暴之周人馬使用規(guī)避的問題;

[Fixed] Accuracy not working in morale turn

修正箭無虛發(fā)在士氣回合無效的問題;

[Fixed] Improper behaviour can be seen when the player orders a caravan of creatures from any captured town hall or dwelling in the map Irresponsible War

不負責(zé)任的戰(zhàn)爭地圖中,當玩家從占領(lǐng)的城用篷車運輸后力時可以看到的不正確行為;

[Fixed] Creatures with the "Strike and Return" ability can make the same space available to all other friendly creatures ignoring the rule of limited movement

修正有攻擊后返回能力的兵種會使的某些格子無視最大移動力讓友軍進入的問題;

[Fixed] Warfare units have no `getting-hit` animations

修正軍備單位沒有被攻擊的動畫的問題;

[Fixed] The siege warfare unit shoots a second time even if the targeted area is destroyed

修正攻城軍備單位對同一目標攻擊兩次即使目標已被摧毀的問題;

[Fixed] The Tsunami spell can place creature stacks one on top of the other when cast by the AI

修正AI施放海嘯魔法時會導(dǎo)致兵種被重疊的問題;

[Fixed] The dimension portal does not trigger combat when guarded on the other side

修正穿過傳送門時對面有守衛(wèi)但不會觸發(fā)戰(zhàn)斗的問題;

[Fixed] Metamagic rank increase is not working

修正元變魔法的魔法等級不能提升的問題;

[Fixed] Entangling roots don`t make the hit creature unable to move

修正纏繞之根沒有使擊中的兵種無法移動的問題;

[Fixed] "Poison Cloud" spell will give damage to any unit

修正毒云會傷害所有單位的問題;

[Fixed] Incapacitated enemy creatures don`t skip their next turn

喪失行動能力的兵種沒有自動略過回合的問題;

[Fixed] Resurrection ability of the Celestial is not working when an enemy unit is in melee range

[Fixed] Celestial`s resurrection ability does not work when engaged in melee

修正昊天使的復(fù)活能力在被貼身時無法使用的問題;

[Fixed] The Celestial Resurrection Ability kills friendly creatures instead of reviving them when the hero has the Reinforcements untimate

修正天使的復(fù)活能力對援軍狀態(tài)的兵種使用時不是復(fù)活而是殺死的問題;

[Fixed] Hybrid Warfare unit skips second action when attacking first and "Artillery", "Artillery Barrage" is skilled

修正混合類的軍備單位在學(xué)了彈道炮術(shù)和炮擊彈幕后第二擊被略過的問題;

[Fixed] Fire Wall will be casted elsewhere in certain conditions

修正某些條件下火墻會被施放到非指定地點的問題;

[Fixed] The legionnaire will receive the same Debuff as the unit he is shielding receives

修正軍團衛(wèi)會受到和他保衛(wèi)的單位某些同樣的debuff的問題;

[Fixed] Moving the first creature available in a combat after it was previously put on Wait will display incorrect tiles during the next combat turn

修正等待后移動可能會導(dǎo)致的第二回合移動范圍顯示不正確的問題;

[Fixed] Firewall is not cast where it should on 2X2 units

修正火墻施放在大體積生物上時錯位的問題;

[Fixed] In moral turn the "wait" option needs to be disabled

修正士氣回合沒有屏蔽等待的問題;

[Fixed] Game gets stuck when the user orders one hero to collect a treasure chest and spams on his second hero hud just before the pop up of gold/xp appears

修正一個你的英雄在拾取寶箱的同時???第二個英雄導(dǎo)致的游戲卡死問題;

[Fixed] Enraged Cyclops ability "Fiery Eye" is not greyed out when an enemy creature its near him

修正當怒目獨眼被近身時遠程技能沒被屏蔽的問題;

[Fixed] Spells cast during the Clarity skill`s second turn show negative values

修正心領(lǐng)神會第二次施法時出現(xiàn)的負數(shù)值問題;

[Fixed] The Face of Fear spell does not work as intended

修正恐嚇面容沒有正確的運作的問題;

[Fixed] Deployment of the local guard is not possible if a stack from the main army is split during tactics

修正在守城時分隊導(dǎo)致的無法放置本地戍衛(wèi)的問題;

特效 - SFX

[Improved] Sound is now played when the spirit gate is activated after interacting with Anastasya on AM_Final_Map1

終章1,靈魂之門在與安娜斯塔西婭交互后的音效現(xiàn)在可以播放了;

[Fixed] A new quest sound was played when the camera reveals Kente on AM_Final_Map1

終章1,修正當鏡頭切向肯特時會有一個新的任務(wù)音效播放;

[Fixed] Sound is now played when activating Spider Obelisks in Necro map 2

亡靈2,修正激活蜘蛛方尖塔時現(xiàn)在會播放音效了;

[Fixed] The music ends and doesn`t resume, during the battle with Yasir, on am_stronghold_map4

據(jù)點4,修正與亞西爾的戰(zhàn)斗結(jié)束后戰(zhàn)斗音樂仍不停止的情況;

[Fixed] Selection SFX is not present when selecting a creature in Army Recruitment Page

修正選取特效在招募界面選取生物時失效的問題;

[Fixed] Basic ambience sounds aren`t changing during npc scenes

修正在NPC過場氛圍音效不會改變的問題;

[Fixed] Wrong voiceover is played after completing the "Raven Wings" quest

在完成任務(wù):"Raven Wings"后會播放錯誤的音效;

[Fixed] Rubble sound effects can be heard when the narration with Kibwe is closed, after the wizard statue falls, on am_stronghold_map1

據(jù)點1,修正Kibwe敘事時法師雕像倒下后,廢墟的音效可以播放了;

[Fixed] Ivan has no movement sound on AM_Final_Map1

終章1,修正伊凡沒有移動音效的問題;

[Fixed] The Adventure Speed setting influences audio playback on Combat Maps

冒險地圖速度設(shè)置會影響戰(zhàn)斗地圖的音效回放;

[Fixed] The "Time Stasis" spell SFX is corrupted

法術(shù)“時間停滯”的特效損壞;

[Fixed] Battle SFX can be heard in a multiplayer combat of two other players (while you only see the static progress screen)

多人游戲中,你的戰(zhàn)斗音效可以被正處于等待屏幕的其他玩家聽到;

[Fixed] There is no SFX audible when clicking on the arrows of the Scroll bar in Heropedia

點擊Heropedia的滾動條時沒有音效;

[Fixed] Ambient sounds are not heard on the town screen but resume when options are accessed

在城鎮(zhèn)界面沒有音效,但訪問選項后會恢復(fù);

[Fixed] No specific sound is played when the player selects different skills

當玩家選取特定技能時沒有特殊音效;

[Fixed] No specific sounds are played when the user adjusts the recruit screen creature quantity slider

當玩家拖動生物招募的滑塊時沒有特殊音效;

[Fixed] There is no sound when choosing between the "max" and "TR" buttons in the marketplace

在市場界面選擇max和TR之間的選項時沒有特殊音效;

同類推薦
推薦閱讀

紙嫁衣共有多少章

紙嫁衣共有多少章

紙嫁衣是一款根據(jù)古老民間陰婚習(xí)俗改編的解密游戲,其劇情豐富且引人入勝,總共有五個章節(jié)。每個章節(jié)都圍繞不同的主題和情節(jié)展開,逐步揭示出隱藏在背后的真相,為玩家?guī)砹素S富的游戲體驗。第一章名為“拜堂”,是游戲的序章。在婚禮之日,新娘聶莫琪身上的紅色嫁衣突然變成白色

2025-01-18|0

無間夢境6:一炷香的懸疑之旅

無間夢境6:一炷香的懸疑之旅

無間夢境6正用一炷香是一款結(jié)合了沉浸式體驗與解謎元素的游戲,它以獨特的故事情節(jié)和創(chuàng)新的游戲機制吸引了大量玩家的關(guān)注。在這個游戲中,玩家將扮演一名夢境探索者,進入一個充滿奇幻色彩的夢境世界,在這里,每一步行動都可能影響到整個夢境的走向,而“一炷香”的概念則成為了

2025-01-18|0

三角洲行動PC端配置需求一覽 最低要什么配置

三角洲行動PC端配置需求一覽 最低要什么配置

對于廣大游戲愛好者而言,了解一款游戲的配置需求是確保流暢游戲體驗的重要前提。今天,我們就來深入探討一下備受矚目的三角洲行動pc端的最低配置需求,幫助大家更好地為游戲之旅做好準備。首先,從操作系統(tǒng)來看,三角洲行動pc端要求使用windows1064位版本1909

2025-01-18|0

希露薇女咖啡店怎么上二樓

希露薇女咖啡店怎么上二樓

希露薇女咖啡店以其溫馨的環(huán)境和精致的咖啡聞名,吸引了眾多顧客前來體驗。對于初次來訪的客人來說,找到通往二樓的路徑可能會有些困惑。實際上,希露薇女咖啡店的二樓不僅提供了一個更為安靜的就餐空間,還有著獨特的裝飾風(fēng)格,讓顧客在享受美食的同時,也能感受到不一樣的氛圍。

2025-01-18|0

絕區(qū)零尼尼微難度11怎么打 尼尼微11難度陣容怎么搭配

絕區(qū)零尼尼微難度11怎么打 尼尼微11難度陣容怎么搭配

絕區(qū)零尼尼微是游戲中零號空洞中的高難boss,這個boss玩家通關(guān)后能夠解鎖更高的難度,難度越高獲得的獎勵越多,下面就為大家分享絕區(qū)零尼尼微難度11打法攻略。絕區(qū)零尼尼微難度11打法攻略一、陣容搭配1、陣容推薦:十一號、安比、本、蒼角、妮可2、銘徽選擇:優(yōu)先選擇四個銘徽,并將其合成一個高品質(zhì)護盾類銘徽。二、具體打法1、先使用角色繞著地圖轉(zhuǎn)圈跑,注意躲避敵人釋放的種子。2、再使用本的技能提升全隊的防

2024-09-11|0

絕區(qū)零簡杜異常紊亂隊怎么玩 簡杜異常紊亂陣容怎么搭配

絕區(qū)零簡杜異常紊亂隊怎么玩 簡杜異常紊亂陣容怎么搭配

絕區(qū)零簡杜異是游戲中1.1下半卡池中的新角色,這個角色的定位是一個物理異常,不少玩家都已經(jīng)抽取該角色進行培養(yǎng),下面就為大家分享絕區(qū)零簡杜異常紊亂隊搭配攻略。絕區(qū)零簡杜異常紊亂隊攻略一、配隊推薦簡+11號+麗娜二、配隊思路1、簡帶雙生泣星2、三個角色全部帶四藍調(diào),4號盤和6號盤分別必帶異常精通和異常掌控,套裝有條件可湊3、全部為雙生泣星服務(wù),就奔著滿精四層192點精通(S級武器主屬性滿級兩倍還多)去

2024-09-10|0

絕區(qū)零洗衣粉還是老牌子好成就怎么解鎖 洗衣粉還是老牌子好成就達成條件是什么

絕區(qū)零洗衣粉還是老牌子好成就怎么解鎖 洗衣粉還是老牌子好成就達成條件是什么

絕區(qū)零洗衣粉還是老牌子好是游戲中的成就之一,這個成就需要玩家達成前置條件才能解鎖,完成成就后能獲得獎勵,下面就為大家分享絕區(qū)零洗衣粉還是老牌子好成就攻略。絕區(qū)零洗衣粉還是老牌子好成就攻略1、玩家必須先完成前置任務(wù)“邦布之獄”方能繼續(xù)。2、隨后,在任務(wù)目錄中選擇“傳統(tǒng)洗劑,信賴品牌”任務(wù)承接。3、前往光映廣場與喵吉匯合,與NPC緹娜交流將啟動戰(zhàn)斗環(huán)節(jié)。4、戰(zhàn)斗一旦落幕,便可順利獲得成就“洗衣粉還是老

2024-09-10|0

黑神話悟空柳木棍怎么獲得 柳木棍在哪

黑神話悟空柳木棍怎么獲得 柳木棍在哪

黑神話悟空柳木棍是游戲中的武器之一,玩家裝備這個武器能夠提升攻擊力,并且還能通過打造的方式升級裝備屬性,下面就為大家分享黑神話悟空柳木棍獲取方法。黑神話悟空柳木棍獲取方法柳木棍是黑神話悟空游戲中的一把初始武器,我們扮演天命人下山的時候拿的就是這個棍子。雖然這是一把新手的初始武器,但是它擁有較多的升級路線,他有獸棍和鱗棍兩種升級方向,以及兩個最終形態(tài)。升級方向:1、獸棍:獸棍熊羆、獸棍貂鼠、獸棍金睛

2024-09-09|0

絕區(qū)零簡杜陣容怎么搭配 簡杜和誰組隊好

絕區(qū)零簡杜陣容怎么搭配 簡杜和誰組隊好

絕區(qū)零簡杜是游戲中1.1下半新增的一個物理異常角色,這個角色輸出能力費非常不錯,不少玩家都已經(jīng)抽取角色進行培養(yǎng),下面就為大家分享絕區(qū)零簡杜陣容搭配攻略。絕區(qū)零簡杜陣容推薦一、簡+露西+格莉絲1、這套異常系亂陣容有著較高的輸出上限,續(xù)航能力也非常不錯。2、簡作為物理強攻主C,有著不錯的物理輸出傷害。3、露西能夠為隊伍提供回能效果,格莉絲技能也有著較高的物理傷害。二、簡+可琳+派派1、這套陣容是純物理

2024-09-09|0

絕區(qū)零實境戰(zhàn)術(shù)演練活動怎么玩 實境戰(zhàn)術(shù)演練活動怎么參加

絕區(qū)零實境戰(zhàn)術(shù)演練活動怎么玩 實境戰(zhàn)術(shù)演練活動怎么參加

絕區(qū)零實境戰(zhàn)術(shù)演練是游戲中的活動之一,這個活動需要玩家達成一定條件才能參加,玩家參加活動完成活動任務(wù)能獲得獎勵,下面就為大家分享絕區(qū)零實境戰(zhàn)術(shù)演練活動攻略。絕區(qū)零實境戰(zhàn)術(shù)演練活動攻略一、活動玩法1、活動期間,可以前往HIA俱樂部尋找萊婭,參與全新的VR挑戰(zhàn)關(guān)卡。2、每日將會開放1個新的主題關(guān)卡,通過前6個主題關(guān)卡后,將會開放進階演練關(guān)卡。3、在活動關(guān)卡中,達成特定的「觸發(fā)條件」,即可觸發(fā)限時「戰(zhàn)斗

2024-09-09|0

近期熱點

  • 絕區(qū)零簡杜陣容怎么搭配 簡杜和誰組隊好
    絕區(qū)零簡杜陣容怎么搭配 簡杜和誰組隊好

    絕區(qū)零簡杜是游戲中1.1下半新增的一個物理異常角色,這個角色輸出能力費非常不錯,不少玩家都已經(jīng)抽取角色進行培養(yǎng),下面就為大家分享絕區(qū)零簡杜陣容搭配攻略。絕區(qū)零簡杜陣容推薦一、簡+露西+格莉絲1、這套異常系亂陣容有著較高的輸出上限,續(xù)航能力也非常不錯。2、簡作為物理強攻主C,有著不錯的物理輸出傷害。3、露西能夠為隊伍提供回能效果,格莉絲技能也有著較高的物理傷害。二、簡+可琳+派派1、這套陣容是純物理

  • 絕區(qū)零實境戰(zhàn)術(shù)演練活動怎么玩 實境戰(zhàn)術(shù)演練活動怎么參加
    絕區(qū)零實境戰(zhàn)術(shù)演練活動怎么玩 實境戰(zhàn)術(shù)演練活動怎么參加

    絕區(qū)零實境戰(zhàn)術(shù)演練是游戲中的活動之一,這個活動需要玩家達成一定條件才能參加,玩家參加活動完成活動任務(wù)能獲得獎勵,下面就為大家分享絕區(qū)零實境戰(zhàn)術(shù)演練活動攻略。絕區(qū)零實境戰(zhàn)術(shù)演練活動攻略一、活動玩法1、活動期間,可以前往HIA俱樂部尋找萊婭,參與全新的VR挑戰(zhàn)關(guān)卡。2、每日將會開放1個新的主題關(guān)卡,通過前6個主題關(guān)卡后,將會開放進階演練關(guān)卡。3、在活動關(guān)卡中,達成特定的「觸發(fā)條件」,即可觸發(fā)限時「戰(zhàn)斗

精華推薦