2015-11-22 18:40:38互聯(lián)網(wǎng)無(wú)夢(mèng)為安
《魔法門(mén)之英雄無(wú)敵7》游戲自上市以來(lái)進(jìn)行了幾次更新,之前小編為玩家們送上了英雄無(wú)敵71.2更新內(nèi)容介紹,這次為玩家們帶來(lái)的是1.5升級(jí)檔更新介紹攻略,對(duì)于之前的需要進(jìn)行改進(jìn)的地方有了更加理的優(yōu)化,下面我們就一起來(lái)看看具體更新了哪些內(nèi)容吧!
大體的更新內(nèi)容:
Further improved multiplayer in combat and on adventure map for out of syncs
多人游戲的同步問(wèn)題優(yōu)化;
Additional content: 2 new Maps, 12 additional Heroes, 5 additional Neutral creatures. See dedicated article for more information!
之前說(shuō)的新地圖,新英雄,新生物;
Fixed long loading times experienced by some of the users, which were caused by recompiling low quality shaders
小部分玩家的載入耗時(shí)太長(zhǎng)問(wèn)題(那個(gè)要設(shè)置著色器的);
Improved animation system for smoother combat animations
優(yōu)化戰(zhàn)場(chǎng)動(dòng)畫(huà)流暢戰(zhàn)斗;
Improved AI, Editor and other various Gameplay/Level Design elements (173 fixed bugs)
優(yōu)化AI,編輯器和其它東西,修正173個(gè)BUG;
General-綜合
[Improved] Visitable Neutral buildings now indicate on the minimap if they are already visited by the current hero.
地圖上的可訪問(wèn)中立建筑會(huì)在英雄訪問(wèn)后標(biāo)注在小地圖上
[Improved] There are new buttons to merge armies in towns.
新加按鍵,可以在城里分兵合兵
[Improved] Revamped the Animation system to have smoother combat animations.
重做了動(dòng)畫(huà)系統(tǒng),讓?xiě)?zhàn)斗場(chǎng)景更加平滑
[Improved] Centaur and Centaur Marauder have melee penalty.
半人馬和半人馬襲擊者現(xiàn)在有近戰(zhàn)懲罰
[Improved] Dungeon build tree layout (Connector between Black Market and Shadowsteel Refinery).
修改了地牢建筑樹(shù)
[Improved] Clicking End Turn will stop an ongoing command when a command is running, instead of stopping the command and immediately ending the turn and the turn can be ended once the command has finished cleanly
現(xiàn)在當(dāng)有其他指令在運(yùn)行時(shí)點(diǎn)擊結(jié)束回合會(huì)停止當(dāng)前指令,但是不再會(huì)直接結(jié)束回合,而是需要玩家在該指令停止后再次選擇結(jié)束回合
[Fixed] Long loading times experienced due to recompiling of shaders when using different `Shader Quality` Settings.
修正了載入存檔時(shí)由于選取了不同的材質(zhì)等級(jí)而導(dǎo)致的載入時(shí)間過(guò)長(zhǎng)問(wèn)題
[Fixed] Wrong power values for Minotaur and Blade Dancer.
修正了牛頭人和劍舞者錯(cuò)誤的力量值
[Fixed] Wrong damage range for Tamed Cyclops on Warfare master rank.
修正了軍備大師級(jí)別下馴化獨(dú)眼傷害范圍錯(cuò)誤問(wèn)題
[Fixed] Fog Shroud not suppressing the Nova of the Fire Elemental and the Lilim.
修正了迷霧帷幕對(duì)火元素和魅魔的新星技能無(wú)效的問(wèn)題
[Fixed] Loading savegame would crash due Serialization stopping by trying to spawn static Emitter or Actor.
修正了因某個(gè)看不懂的原因?qū)е伦x取存檔時(shí)游戲崩潰的問(wèn)題
[Fixed] Altar of Sacrifice coud produce stacks with a stack size of 0
修正了犧牲祭壇可以生產(chǎn)數(shù)量為0的部隊(duì)的問(wèn)題
[Fixed] Unresolved placeholder variable in Poison Cloud tool tip.
修正了毒云籠罩的介紹中一個(gè)錯(cuò)誤的占位符
[Fixed] The NPC symbol not appearing/disappearing on top of some heroes
修正了有些NPC英雄上面沒(méi)有顯示NPC標(biāo)志的問(wèn)題
[Fixed] A crash with Stone Spikes sometimes crashing the game when restarting combat
修正了重新戰(zhàn)斗時(shí)使用石尖刺會(huì)導(dǎo)致游戲崩潰的問(wèn)題
[Fixed] A problem with armies sometimes restoring their position to an invalid cell when saving and loading
修正了存檔讀檔后部隊(duì)出現(xiàn)在不可到達(dá)的錯(cuò)誤位置的問(wèn)題
[Fixed] Speed settings resetting when completing a campaign map
修正了完成一關(guān)戰(zhàn)役后導(dǎo)致游戲速度設(shè)置被重置的問(wèn)題
[Fixed] If the user loses only the units that were added with Reinforcements skill, they will be subtracted from the base creatures instead
修正了天降援兵技能的BUG
[Added] Each faction now has an additional two heroes;Ann/Kengi/Alesia/Christian/Lucretia/Naadir/Ajit/Nur/Ivor/Gem/Salvin/Sephinroth
每個(gè)陣營(yíng)加了兩個(gè)新英雄
[Added] The following neutral creatures are now in the game to fight. Light Elemental/Dark Elemental/Mermaid/Kappa/Shadow Panther
新加入了5個(gè)中立生物
Multiplayer-多人游戲
[Fixed] Replacing human players with AI from a multiplayer savegame
修正了讀取多人游戲存檔時(shí)會(huì)把玩家替換成AI的問(wèn)題
[Fixed] Game goes Out of Sync if the client try to learn a skill during the AI turn in sim turns
修正了玩家在AI的回合試圖學(xué)習(xí)技能導(dǎo)致的不同步問(wèn)題
[Fixed] Necromancy pop up remains on screen and the user goes inside of a combat of the other user under certain conditions
修正了在某些情況下玩家可以進(jìn)入其他玩家的戰(zhàn)斗中的問(wèn)題
[Fixed] Getting corrupted combat screen when one player have Necromancy popup open and another engages him in sim turns.
修正了在一個(gè)玩家的役亡術(shù)菜單出現(xiàn)時(shí),另一個(gè)玩家進(jìn)攻他時(shí)導(dǎo)致戰(zhàn)斗界面錯(cuò)誤的問(wèn)題
[Fixed] Game getting Out of Sync after some time when conquerring a garrison of another player
修正了占領(lǐng)其他玩家的兵營(yíng)時(shí)會(huì)導(dǎo)致游戲不同步的問(wèn)題
[Fixed] On a session with Sim-turns settings ,the user is able to retreat by using the ESC key even when the retreat option is greyed out
修正了在同步回合下,玩家可以按下ESC鍵從不能撤退的戰(zhàn)斗中撤退的問(wèn)題
[Improved] Reduced AI lag for clients in combat.
縮短了戰(zhàn)斗AI的延遲
[Improved] System to avoid Out of Sync in Combat.
系統(tǒng)避免戰(zhàn)斗不同步問(wèn)題
[Fixed] The combat is canceled when the server attacks the client and the client selects retreat option.
修正了當(dāng)多人游戲的主機(jī)玩家進(jìn)攻其他玩家時(shí),其他玩家選擇撤退會(huì)導(dǎo)致戰(zhàn)斗取消的問(wèn)題
[Fixed] Title will crash for the client on loading screen in certain conditions.
修正了某些情況下讀檔界面會(huì)崩潰的問(wèn)題
[Fixed] Warfare units with active skills not affected by combat timer in simturns.
修正了在同步回合下,軍備單位的主動(dòng)技能不受計(jì)時(shí)器影響的問(wèn)題
[Fixed] Mobile shooters not affected by combat timer.
修正了移動(dòng)射擊不受到戰(zhàn)斗計(jì)時(shí)器影響的問(wèn)題
[Fixed] Player sometimes getting stuck after combat.
修正了玩家有時(shí)會(huì)在戰(zhàn)斗后卡住的問(wèn)題
[Fixed] The bug of the cancel button not working.
修正了取消按鍵沒(méi)有作用的BUG
[Fixed] Black bars not disapperaing after spectating.
修正了黑條不會(huì)在觀戰(zhàn)模式中消失的問(wèn)題
[Fixed] Warfare units with active skills not affected by combat timer in simturns.
修正了在同步回合下,軍備單位的主動(dòng)技能不受計(jì)時(shí)器影響的問(wèn)題
[Fixed] The bug of heaven dragon that was causing Out of Sync in combat.
修正了金龍導(dǎo)致戰(zhàn)斗不同步的BUG
[Fixed] The bug where AI was crashing for the host in sometimes
修正了AI做主機(jī)時(shí)會(huì)導(dǎo)致游戲崩潰的問(wèn)題
[Fixed] Necromancy causing Out of Sync in SimTurns in manual combats
修正了役亡術(shù)會(huì)導(dǎo)致同步回合下的手動(dòng)戰(zhàn)斗出現(xiàn)不同步的問(wèn)題
[Fixed] Out of Sync caused by increasing skill after loading a Savegame.
修正了讀檔后學(xué)習(xí)技能導(dǎo)致不同步的問(wèn)題
[Fixed] Out of Sync related to bad morale.
修正了士氣低落導(dǎo)致不同步的問(wèn)題
[Fixed] Defeating an enemy Hero causes Artifacts to be stolen twice
修正了擊敗敵方英雄導(dǎo)致其物品被偷取兩次的問(wèn)題
[Fixed] The splitting of creature stacks in tactics mode in multiplayer.
修正了多人游戲中,在布陣環(huán)節(jié)生物分兵的問(wèn)題
[Fixed] Possibility to do a Hero Attack when your unit has bad morale.
修正了單位士氣低落時(shí)還能選擇英雄攻擊的問(wèn)題
[Fixed] Queuing multiple same commands accidentally in SimTurns.
修正了同步回合下,出現(xiàn)多個(gè)重復(fù)指令的問(wèn)題
[Fixed] Join order important when joining a loaded SimTurns game.
加入一個(gè)同步回合存盤(pán)時(shí)會(huì)出現(xiàn)加入命令指示
[Fixed] The hero is stuck and cannot continue the game after performing certain steps
修正了某些情況下會(huì)導(dǎo)致英雄卡住的問(wèn)題
[Fixed] Client redirect to the main menu and for host is displayed as client joins the session under certain scenario
[Fixed] GUI correctly updates for spectators.
修正了觀戰(zhàn)模式的游戲界面
[Fixed] Idol of fertility could be applied multiple times in sim turns
修正了豐饒神像在同步回合下可以多次觸發(fā)的問(wèn)題
[Fixed] Having the "Artefact pack" from Uplay reward activated will bring a multiplayer session on out of sync in certain conditions
修正了在Uplay上購(gòu)買(mǎi)神器包后會(huì)導(dǎo)致游戲不同步的問(wèn)題
[Fixed] Missing Multiplayer Loca keys for some popups users could receive in sim turns.
Gameplay-游戲機(jī)制
[Improved] Adjusted general path calculation algorithm to properly take into account terrain costs when not calculating for specific hero (improves Caravan time estimation).
調(diào)整了尋路公式,目前可以正確地計(jì)算特定英雄在不同地形上的損耗
[Improved] Reworked Cover system for Sieges:
重做了攻城戰(zhàn)中的掩體系統(tǒng)
Cover will be given to creatures inside the walls, and will affect attacking them from outside the walls. When a wall is destroyed, there is check for Line of Sight to see if there is a clear shot. If the target is still behind intact walls in relation to the shooter, the cover bonus will be applied.
攻城戰(zhàn)中,城內(nèi)生物受到城外生物攻擊時(shí),會(huì)享受掩體掩護(hù)。當(dāng)城墻被摧毀后,會(huì)依據(jù)城外生物攻擊時(shí)的視線是否被遮蔽來(lái)決定是否享受掩體掩護(hù)。
[Fixed] Issue with luck-based effects triggering too early, leading to inconsistent behaviour in some combats (e.g. crits of Gold Dragon and Cuirassier). Also the game will not go out of sync in MP when Gold Dragon rolls a critical hit anymore.
修正了基于幸運(yùn)效果的技能被過(guò)早觸發(fā),并導(dǎo)致戰(zhàn)斗行為不一致的問(wèn)題。同時(shí)也修正了多人游戲中金龍出現(xiàn)幸運(yùn)一擊導(dǎo)致游戲不能同步的問(wèn)題
[Fixed] Failed Instant Recall cast does not count as a spellcast on the current day
現(xiàn)在當(dāng)即刻召回魔法失敗時(shí),不再被計(jì)算入當(dāng)天已經(jīng)釋放的魔法個(gè)數(shù)中
[Fixed] Metamagic Expert skill overrides Paragon`s Master of Magic once Metamagic bonus reaches 5 during a battle
修正了元變魔法專(zhuān)家級(jí)在獲得了5點(diǎn)元變魔法點(diǎn)數(shù)后,會(huì)超越典范技能中的魔法大師能力效果的問(wèn)題
Level Design-關(guān)卡設(shè)計(jì)
[Added] New skirmish map "Mercators Misfortune"
新對(duì)戰(zhàn)地圖:墨卡托的不幸
[Added] New scenario map "Mirym"
新單關(guān)戰(zhàn)役地圖:米爾林
[Added] New combat maps (CM_Snow_01, CM_Snow_02, CM_Snow_03, CM_Ice_01, CM_Greenland_Coast, CM_Greenland_Hills_2, CM_Sylvan_Coast, CM_Underground_Mushrooms)
新戰(zhàn)斗地圖
[Added] New siege map for underground garrisons (SG_Garrison_Dungeon)
攻擊地下要塞時(shí)的新攻城地圖
[Improved] Adventure objects are revealed immediately rather than after a hero takes a step.
冒險(xiǎn)地圖上的物體如今會(huì)自動(dòng)揭示,不再需要英雄上前一步
[Fixed] Start/Win/Lose combat trigger to trigger at a more appropriate time (could break the Final Map 2 quest vs Wilhelm)
戰(zhàn)斗開(kāi)始/勝利/失敗的觸發(fā)時(shí)間調(diào)整,解決最終戰(zhàn)役第二關(guān)無(wú)法過(guò)關(guān)的Bug
[Fixed] Rotate Army node now properly rotates armies.
部隊(duì)現(xiàn)在可以正常旋轉(zhuǎn)
[Fixed] Can no longer select a faction in Scenario lobby
戰(zhàn)役大廳不能選擇陣營(yíng)
Haven 2: [Fixed] Spamming ESC after talking to Masfar will result Masfar and Gloria not going back to their intended positions.
圣堂第2關(guān),在和瑪斯法對(duì)話時(shí)按下esc會(huì)導(dǎo)致瑪斯法和格洛麗亞不能回到正常的位置
Haven 4: [Fixed] Ship spawned by north east shipyard to be reachable.
圣堂第4關(guān),東北船塢造的船現(xiàn)在可以正常使用
Yeshtar`s Promise: [Fixed] A floating staircase.
伊詩(shī)塔的誓約,地圖上有一處浮空臺(tái)階
Ice Demon: [Fixed] An issue where two critters shared one tile
冰魔,有兩個(gè)生物重疊在一起
Ivan map 2: [Fixed] An issue with players not being able to procede after defeating Wilhelm. Same thing applied to Seamus. [Fixed] Some AOC and mine property from beginning of the map.
伊凡戰(zhàn)役第2關(guān),修復(fù)了玩家擊敗維爾海姆和謝瑪斯后不能繼續(xù)游戲的問(wèn)題,以及地圖開(kāi)始時(shí)有些控制區(qū)域和礦脈所屬不正常的問(wèn)題
Dungeon 1: [Fixed] Quest Organized Crime to work when target mines were plundered more than just once.
地牢第1關(guān),修復(fù)了因多次掠奪礦脈導(dǎo)致Organized Crime任務(wù)無(wú)法完成的情況
AI-游戲AI
[Improved] AI aggressiveness according to selected AI difficulty
AI進(jìn)攻性依據(jù)AI等級(jí)調(diào)整
[Improved] AI scoring in terms of fighting effort to make fighting more appealing in some cases
修正了AI戰(zhàn)斗得分,讓AI更愿意進(jìn)行某些戰(zhàn)斗
[Improved] AI boldness in regards to engaging neutral armies
AI遭遇中立部隊(duì)時(shí)會(huì)更加無(wú)畏
[Improved] AI will try to use Instant Recall when reinforcing its armies
AI會(huì)嘗試使用即刻召回技能
[Improved] AI scoring logic for direct damage spells
AI對(duì)直接傷害魔法的分值計(jì)算進(jìn)行了修正
Editor-編輯器
[Fixed] issues with the camera
視角問(wèn)題;
隨機(jī)地圖 - RMG
Max player count is correctly set even after switching map size after setting player count.
正確的設(shè)置最大玩家數(shù),即使是在轉(zhuǎn)換地圖大小之后;
Rebalanced the placed neutral armies
重新平衡已放置的野兵;
[Fixed] Blank or incomplete maps cannot be published.
空白和未完成的地圖無(wú)法發(fā)布;
[Fixed] Potential scripting issues if heroes are referenced whose properties were changed.
修正某些因?yàn)橛⑿蹖傩员恍薷暮罂赡軐?dǎo)致的腳本問(wèn)題;
[Improved] Small Combat Map Size to be 10x10 instead of 8x10
最小戰(zhàn)場(chǎng)地圖的尺寸從8x10改為10x10
腳本編輯器 - Script Editor
New conditions: Hero has Skill, Hero has Spell, Hero has Specialization, Hero has Ability, Hero has Stat, Hero has Affinity, Hero is from Faction, Hero is of Class
一些新的條件判定;
[Fixed] Garrison local guards can be correctly set
關(guān)卡的守衛(wèi)可以正確的設(shè)置了;
[Fixed] Some Trees appearing with incorrect size when using the Foliage tools
修正使用Foliage工具時(shí)有些樹(shù)的大小錯(cuò)誤問(wèn)題;
[Fixed] Some thumbnails of Prop meshes appearing invisible
一些XXX顯示不正常;
[Fixed] Editor crashes after selecting the Height Sculpting option from tool-tip
選擇XXXX之后導(dǎo)致的編輯器崩潰;
紙嫁衣是一款根據(jù)古老民間陰婚習(xí)俗改編的解密游戲,其劇情豐富且引人入勝,總共有五個(gè)章節(jié)。每個(gè)章節(jié)都圍繞不同的主題和情節(jié)展開(kāi),逐步揭示出隱藏在背后的真相,為玩家?guī)?lái)了豐富的游戲體驗(yàn)。第一章名為“拜堂”,是游戲的序章。在婚禮之日,新娘聶莫琪身上的紅色嫁衣突然變成白色
無(wú)間夢(mèng)境6正用一炷香是一款結(jié)合了沉浸式體驗(yàn)與解謎元素的游戲,它以獨(dú)特的故事情節(jié)和創(chuàng)新的游戲機(jī)制吸引了大量玩家的關(guān)注。在這個(gè)游戲中,玩家將扮演一名夢(mèng)境探索者,進(jìn)入一個(gè)充滿奇幻色彩的夢(mèng)境世界,在這里,每一步行動(dòng)都可能影響到整個(gè)夢(mèng)境的走向,而“一炷香”的概念則成為了
對(duì)于廣大游戲愛(ài)好者而言,了解一款游戲的配置需求是確保流暢游戲體驗(yàn)的重要前提。今天,我們就來(lái)深入探討一下備受矚目的三角洲行動(dòng)pc端的最低配置需求,幫助大家更好地為游戲之旅做好準(zhǔn)備。首先,從操作系統(tǒng)來(lái)看,三角洲行動(dòng)pc端要求使用windows1064位版本1909
希露薇女咖啡店以其溫馨的環(huán)境和精致的咖啡聞名,吸引了眾多顧客前來(lái)體驗(yàn)。對(duì)于初次來(lái)訪的客人來(lái)說(shuō),找到通往二樓的路徑可能會(huì)有些困惑。實(shí)際上,希露薇女咖啡店的二樓不僅提供了一個(gè)更為安靜的就餐空間,還有著獨(dú)特的裝飾風(fēng)格,讓顧客在享受美食的同時(shí),也能感受到不一樣的氛圍。
絕區(qū)零尼尼微是游戲中零號(hào)空洞中的高難boss,這個(gè)boss玩家通關(guān)后能夠解鎖更高的難度,難度越高獲得的獎(jiǎng)勵(lì)越多,下面就為大家分享絕區(qū)零尼尼微難度11打法攻略。絕區(qū)零尼尼微難度11打法攻略一、陣容搭配1、陣容推薦:十一號(hào)、安比、本、蒼角、妮可2、銘徽選擇:優(yōu)先選擇四個(gè)銘徽,并將其合成一個(gè)高品質(zhì)護(hù)盾類(lèi)銘徽。二、具體打法1、先使用角色繞著地圖轉(zhuǎn)圈跑,注意躲避敵人釋放的種子。2、再使用本的技能提升全隊(duì)的防
絕區(qū)零簡(jiǎn)杜異是游戲中1.1下半卡池中的新角色,這個(gè)角色的定位是一個(gè)物理異常,不少玩家都已經(jīng)抽取該角色進(jìn)行培養(yǎng),下面就為大家分享絕區(qū)零簡(jiǎn)杜異常紊亂隊(duì)搭配攻略。絕區(qū)零簡(jiǎn)杜異常紊亂隊(duì)攻略一、配隊(duì)推薦簡(jiǎn)+11號(hào)+麗娜二、配隊(duì)思路1、簡(jiǎn)帶雙生泣星2、三個(gè)角色全部帶四藍(lán)調(diào),4號(hào)盤(pán)和6號(hào)盤(pán)分別必帶異常精通和異常掌控,套裝有條件可湊3、全部為雙生泣星服務(wù),就奔著滿精四層192點(diǎn)精通(S級(jí)武器主屬性滿級(jí)兩倍還多)去
絕區(qū)零洗衣粉還是老牌子好是游戲中的成就之一,這個(gè)成就需要玩家達(dá)成前置條件才能解鎖,完成成就后能獲得獎(jiǎng)勵(lì),下面就為大家分享絕區(qū)零洗衣粉還是老牌子好成就攻略。絕區(qū)零洗衣粉還是老牌子好成就攻略1、玩家必須先完成前置任務(wù)“邦布之獄”方能繼續(xù)。2、隨后,在任務(wù)目錄中選擇“傳統(tǒng)洗劑,信賴(lài)品牌”任務(wù)承接。3、前往光映廣場(chǎng)與喵吉匯合,與NPC緹娜交流將啟動(dòng)戰(zhàn)斗環(huán)節(jié)。4、戰(zhàn)斗一旦落幕,便可順利獲得成就“洗衣粉還是老
黑神話悟空柳木棍是游戲中的武器之一,玩家裝備這個(gè)武器能夠提升攻擊力,并且還能通過(guò)打造的方式升級(jí)裝備屬性,下面就為大家分享黑神話悟空柳木棍獲取方法。黑神話悟空柳木棍獲取方法柳木棍是黑神話悟空游戲中的一把初始武器,我們扮演天命人下山的時(shí)候拿的就是這個(gè)棍子。雖然這是一把新手的初始武器,但是它擁有較多的升級(jí)路線,他有獸棍和鱗棍兩種升級(jí)方向,以及兩個(gè)最終形態(tài)。升級(jí)方向:1、獸棍:獸棍熊羆、獸棍貂鼠、獸棍金睛
絕區(qū)零簡(jiǎn)杜是游戲中1.1下半新增的一個(gè)物理異常角色,這個(gè)角色輸出能力費(fèi)非常不錯(cuò),不少玩家都已經(jīng)抽取角色進(jìn)行培養(yǎng),下面就為大家分享絕區(qū)零簡(jiǎn)杜陣容搭配攻略。絕區(qū)零簡(jiǎn)杜陣容推薦一、簡(jiǎn)+露西+格莉絲1、這套異常系亂陣容有著較高的輸出上限,續(xù)航能力也非常不錯(cuò)。2、簡(jiǎn)作為物理強(qiáng)攻主C,有著不錯(cuò)的物理輸出傷害。3、露西能夠?yàn)殛?duì)伍提供回能效果,格莉絲技能也有著較高的物理傷害。二、簡(jiǎn)+可琳+派派1、這套陣容是純物理
絕區(qū)零實(shí)境戰(zhàn)術(shù)演練是游戲中的活動(dòng)之一,這個(gè)活動(dòng)需要玩家達(dá)成一定條件才能參加,玩家參加活動(dòng)完成活動(dòng)任務(wù)能獲得獎(jiǎng)勵(lì),下面就為大家分享絕區(qū)零實(shí)境戰(zhàn)術(shù)演練活動(dòng)攻略。絕區(qū)零實(shí)境戰(zhàn)術(shù)演練活動(dòng)攻略一、活動(dòng)玩法1、活動(dòng)期間,可以前往HIA俱樂(lè)部尋找萊婭,參與全新的VR挑戰(zhàn)關(guān)卡。2、每日將會(huì)開(kāi)放1個(gè)新的主題關(guān)卡,通過(guò)前6個(gè)主題關(guān)卡后,將會(huì)開(kāi)放進(jìn)階演練關(guān)卡。3、在活動(dòng)關(guān)卡中,達(dá)成特定的「觸發(fā)條件」,即可觸發(fā)限時(shí)「戰(zhàn)斗
絕區(qū)零簡(jiǎn)杜是游戲中1.1下半新增的一個(gè)物理異常角色,這個(gè)角色輸出能力費(fèi)非常不錯(cuò),不少玩家都已經(jīng)抽取角色進(jìn)行培養(yǎng),下面就為大家分享絕區(qū)零簡(jiǎn)杜陣容搭配攻略。絕區(qū)零簡(jiǎn)杜陣容推薦一、簡(jiǎn)+露西+格莉絲1、這套異常系亂陣容有著較高的輸出上限,續(xù)航能力也非常不錯(cuò)。2、簡(jiǎn)作為物理強(qiáng)攻主C,有著不錯(cuò)的物理輸出傷害。3、露西能夠?yàn)殛?duì)伍提供回能效果,格莉絲技能也有著較高的物理傷害。二、簡(jiǎn)+可琳+派派1、這套陣容是純物理
絕區(qū)零實(shí)境戰(zhàn)術(shù)演練是游戲中的活動(dòng)之一,這個(gè)活動(dòng)需要玩家達(dá)成一定條件才能參加,玩家參加活動(dòng)完成活動(dòng)任務(wù)能獲得獎(jiǎng)勵(lì),下面就為大家分享絕區(qū)零實(shí)境戰(zhàn)術(shù)演練活動(dòng)攻略。絕區(qū)零實(shí)境戰(zhàn)術(shù)演練活動(dòng)攻略一、活動(dòng)玩法1、活動(dòng)期間,可以前往HIA俱樂(lè)部尋找萊婭,參與全新的VR挑戰(zhàn)關(guān)卡。2、每日將會(huì)開(kāi)放1個(gè)新的主題關(guān)卡,通過(guò)前6個(gè)主題關(guān)卡后,將會(huì)開(kāi)放進(jìn)階演練關(guān)卡。3、在活動(dòng)關(guān)卡中,達(dá)成特定的「觸發(fā)條件」,即可觸發(fā)限時(shí)「戰(zhàn)斗